Kudoku 0.1.5 released
September 4th, 2006Now it’s technically been 8 months since I released version 0.1.4 so this is rather overdue.
To be honest there aren’t a whole lot of new features added. Undo/redo is still barely functional and will likely crash the program :S. What has been added is finally the possibility to resize the game area. Not only that but the underlying code has been rewritten so that the grid lines will draw correctly even on windows/mac.
Apart from the code changes I have also changed the build system from standard qmake to CMake. The main reason for this is that now the Boost libraries are used (in a very minor way) I needed a cross platform way to find the libraries etc. Now that I understand CMake that little bit more I should be able to help Dave when he moves Thermite to CMake (though he has the CMake book so he’ll probably be the one helping me!).
I’ve been doing some reading up on C++ and so for the next version I am going to be doing some major refactoring of my code to make it faster/more elegant/more correct.
You can download the sourcecode from my download area and get general information from here.

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